Level Editor 3
Liked it: 30%
Player controls where the next constructive background block should be placed by using mouse only. The placement is not only used to make way for stickman. It can also be used to stop some moving danger, like some kind of rolling mase or something. At the end of every level stickman comes to the door, opens it and moves to the next level. There are 35 levels in total!
Blocks with timer on it are temporary. After several seconds they turn to dust and disintegrate, so those are used only for quick crossings, for example over chasms.
There are also translatory movable blocks. They move left and right. Player doesn't control the next incoming block, but should only use it properly. The game might be more difficult and more interesting if player could choose blocks by himself.
Springed blocks are specially interesting. Those are used to help stickman jump higher in the air.
On higher levels the game starts to look like classic physics games. To solve the task and get to the door, stickman would have to use his wits. For example, he would have to move a box to a specific place an thus press the button which activates a mechanism. Or some lever should be moved from position A to position B. So, the game becomes more complicated and much more than just simple block positioning.
The game has great animations and controls are impeccable. Before each level you have enough time to ponder the task, platform and trap placement and come up with a strategy on how to solve it.
Controls are simple. Use arrow keys or WASD to move and mouse to place the blocks. It might be a bit confusing at the beginning until you separate mouse and key controls in your head.
The only bad thing might be the tasks, which are perhaps too simple for more experienced player who had already played Level Editor 1 and 2.
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